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I made Au Ra horn and (male) scales heightmaps once but didn't have the tools to actually apply the maps so my friend @Renakryik used them to make a cooler not-black and white versions.
I use these textures in my art to draw au ra sometimes lmao #FFXIV
So I just discovered an amazing tool for generating sci-fi panels/greebles - JSplacement! 😃
https://t.co/N3qBxfKVqs
Heightmaps are created in #JSplacement and processed in #SubstanceDesigner. 😉
Been very busy lately and something else was done, and so far I am actually having fun making generated landscapes from painted #heightmaps. But, feel really tired right now. 🥱#homework #grayscale #terrain #blender
It's been a while since I posted anything, but this is where we are now. I've been creating procedural heightmaps. Next will be trying to add trees and mess with the water to make it look like... water. #gamedev #screenshotsaturday #procgen
@KiennaS Hey there Indian-American illustrator. I work mostly with realistic/ geographical map illustrations. I use a mix of Zbrush/ Blender/ Heightmaps I no longer use Twitter to post work, but you can find my work at https://t.co/Xi7O0e2g09 https://t.co/yCn7ZtQLQq
bsishir@gmail.com
@CM_Games @ProcPlanets Things start getting blurry, its only pixels with heightmaps after all. This still looks good:
Working on project where I need some terrain heightmaps. Found this amazing website that even has Ocean data as well.
https://t.co/AZVCPKJI82
#heightmap #terrain #displacement #3DS
So here's a cool little thing I've discovered a while ago about the Carnivores' heightmaps.
Turns out Action Forms recycled their Mount Ravan's map from Carnivores 2 and heavily edited it for Ravaren's Bridge and Giant's Boot for Carnivores Ice Age
As suggested by @DarkoPracic, turning the @EmbarkStudios logo into a piece of terrain, using only their recently open sourced texture synthesis (by @anastasiaopara and @h3r2tic ) and heightmaps/terrain data of Iceland 😃
Then brought everything into @UnrealEngine
#scifi #floor #study I'm calling done! Created all in #substancedesigner #created #heightmaps to produce my #normal and #ambientocclusion maps to test my skills #procedural #artistsontwitter #process #geared3d #cgart #cgi #puttingworkin #practice #wip #node #graph #nodegraph