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I made Au Ra horn and (male) scales heightmaps once but didn't have the tools to actually apply the maps so my friend @Renakryik used them to make a cooler not-black and white versions.
I use these textures in my art to draw au ra sometimes lmao #FFXIV
So I just discovered an amazing tool for generating sci-fi panels/greebles - JSplacement! 😃
https://t.co/N3qBxfKVqs
Heightmaps are created in #JSplacement and processed in #SubstanceDesigner. 😉
Been very busy lately and something else was done, and so far I am actually having fun making generated landscapes from painted #heightmaps. But, feel really tired right now. 🥱#homework #grayscale #terrain #blender
@KiennaS Hey there Indian-American illustrator. I work mostly with realistic/ geographical map illustrations. I use a mix of Zbrush/ Blender/ Heightmaps I no longer use Twitter to post work, but you can find my work at https://t.co/Xi7O0e2g09 https://t.co/yCn7ZtQLQq
bsishir@gmail.com
@CM_Games @ProcPlanets Things start getting blurry, its only pixels with heightmaps after all. This still looks good:
Working on project where I need some terrain heightmaps. Found this amazing website that even has Ocean data as well.
https://t.co/AZVCPKJI82
#heightmap #terrain #displacement #3DS
So here's a cool little thing I've discovered a while ago about the Carnivores' heightmaps.
Turns out Action Forms recycled their Mount Ravan's map from Carnivores 2 and heavily edited it for Ravaren's Bridge and Giant's Boot for Carnivores Ice Age
As suggested by @DarkoPracic, turning the @EmbarkStudios logo into a piece of terrain, using only their recently open sourced texture synthesis (by @anastasiaopara and @h3r2tic ) and heightmaps/terrain data of Iceland 😃
Then brought everything into @UnrealEngine