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Tips & tricks - Here I'm using an opacity msk & a heightmap w/ POM to fake the thickness of the ornate details. The only mesh is the frame of the door and the handrail, the rest is just a texture made w/ @Substance3D #Thelastofus
More images @ArtStationHQ https://t.co/sUL2ic2PXb
I made Au Ra horn and (male) scales heightmaps once but didn't have the tools to actually apply the maps so my friend @Renakryik used them to make a cooler not-black and white versions.
I use these textures in my art to draw au ra sometimes lmao #FFXIV
What happens when you generate a heightmap out of a randomly generated fractal and use this heightmap to generate a cityscape whose colors are randomly derived of the main color from the generated fractal?
You got yourself some fractalicious #generative #art! 🏙🌃🌇🌆
So I just discovered an amazing tool for generating sci-fi panels/greebles - JSplacement! 😃
https://t.co/N3qBxfKVqs
Heightmaps are created in #JSplacement and processed in #SubstanceDesigner. 😉
Galaxy on a ball. I am taking a short break from my Gaia mapping to create a projection of radio and infrared all sky data onto a sphere. The radio data is (unusually) used to create a heightmap and so it generates mountain ranges on the sphere.
@evil_potato I have one more question, this might be unique to Cuba, since by that point it wouldn't surprise me if the tech diverged quite a bit. Do you know this sort of thing could be done? A-10 had a ton of sharp polygonal cliffs and even tunnels. That can't be done with a heightmap 🤔
Procedural island generator made with Simplex Noise Perlin to make Heightmap and Biomemap, to make the different biomes of the island.
Developing in @ESAT_Valencia
#UE4 #UnrealEngine #ProceduralGenerator
Been very busy lately and something else was done, and so far I am actually having fun making generated landscapes from painted #heightmaps. But, feel really tired right now. 🥱#homework #grayscale #terrain #blender
Half done, procedural isometric terrain/heightmap generation in 2d (needs like another 3 sprites and some work on the placement algorithm).
#screenshotsaturday #gamedev #indiedev
So... You can really draw a heightmap and turn it into a 3d object using Blender 🤔
#sketch #test #indiedev #IndieGameDev #blender
#30DayMapChallenge.. Day 27 Non geographic. Einstein Island. Created z-depth heightmap from model in #b3d, used #qgis for the carto styling
@KiennaS Hey there Indian-American illustrator. I work mostly with realistic/ geographical map illustrations. I use a mix of Zbrush/ Blender/ Heightmaps I no longer use Twitter to post work, but you can find my work at https://t.co/Xi7O0e2g09 https://t.co/yCn7ZtQLQq
bsishir@gmail.com
@AnghrGames The terrain was a mesh made by hand in Blender, but I was referencing an imported heightmap while making it. Even with tools like Shrink Wrap, it was still a very manual process.
@CM_Games @ProcPlanets Things start getting blurry, its only pixels with heightmaps after all. This still looks good:
The Galactic Square, heightmap version. #fractal #ArtistOnTwitter #artist #fractalart #DigitalArtist #abstractart #mandelbulb3d #mirrorlab
Another new heightmap for #Simutrans: the New York City metropolitan area (4900x3369) 🌎
https://t.co/Q2aRF4WovZ
(シンプルではないけど)水滴ImageEffect作った。
雨っぽく動くパーティクルを、モーションブラーImageEffectでRenderTexture描画してHeightMap作成→視差オフセットで曲げて完成。
#unity #IndieGameDev
Working on project where I need some terrain heightmaps. Found this amazing website that even has Ocean data as well.
https://t.co/AZVCPKJI82
#heightmap #terrain #displacement #3DS