Hello long time no see. In case you wonder: yes, I am actively working on it again. I kinda took some time off from development after the release of H1DC. You're going to love the sequel, believe me.

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Our graphics artist Dylan aka Rail/Slave created a wonderful alternate loading screen for the C64 version of Just look at those wonderful pixels!

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Yay! We made the impossible possible. The Spectrum version of now has a proper loader that will show a Spectrum SCR image and then load the game. You say what's so hard showing an SCR image on the Spectrum? Well this is CP/M! You just type PLAY GAME and boom!

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Here a few screens from the version of On a MSX2 machine, the game will run in 80 columns! The screen was created by Spectrum graphics legend Shaun G. McClure and refined by yours truly for MSX!

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Today I finished the loader for the MS-DOS version of Works like a charm!

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Unreal.

Previous authoring systems (Quill / PAWs / DAAD) --> where the f*** can I save a byte?

Z-Machine : added +35 rooms with extensive descriptions and way too much code --> 100k from 128k free.

Also: mellow loading screen of Hibernated 2 (DOS) for no reason!

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