//=time() ?>
Hello #Hibernated2... long time no see. In case you wonder: yes, I am actively working on it again. I kinda took some time off from development after the release of H1DC. You're going to love the sequel, believe me. #InteractiveFiction #IF #adventure #Commodore64
Our graphics artist Dylan aka Rail/Slave created a wonderful alternate loading screen for the C64 version of #Hibernated2. Just look at those wonderful pixels!
Yay! We made the impossible possible. The Spectrum version of #Hibernated2 now has a proper loader that will show a Spectrum SCR image and then load the game. You say what's so hard showing an SCR image on the Spectrum? Well this is CP/M! You just type PLAY GAME and boom!
Here a few screens from the #MSX version of #Hibernated2. On a MSX2 machine, the game will run in 80 columns! The screen was created by Spectrum graphics legend Shaun G. McClure and refined by yours truly for MSX!
Today I finished the loader for the MS-DOS version of #Hibernated2. Works like a charm!
Unreal. #Hibernated2
Previous authoring systems (Quill / PAWs / DAAD) --> where the f*** can I save a byte?
Z-Machine : added +35 rooms with extensive descriptions and way too much code --> 100k from 128k free.
Also: mellow loading screen of Hibernated 2 (DOS) for no reason!