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Thought I'd give this #blender3d dealy a try this #indiedevhour as I needed a few props - experimenting with flat shaded and pixel shaded textures 😄🌹🪴🌱 #indiedev #gamedev #opengl
'Droit des images, Histoire de l'art et société' (Image rights, art history and society) is a superb @INHA_Fr report by @PandosiaSays et al, available in French and English:
https://t.co/7FVURjPfQ6
#copyright #OpenGLAM
the basics
coding: hello world
drawing: primitives
piano: scales
guitar: smoke on the water
card magic: backpalm
opengl: colorful triangle
sculpting: yonic chad demon
@n_matt15 @246R_Bloomin こんばんは。横から失礼します。
もしかしたらNormalのフォーマットがOpenGLになってませんでしょうか……?再現してみたところDirectXだとうまくいってます。
🤔 What are MANU's System Requirements?
💻 The exact values are not yet measured. We've tried it on 8 y.o. MacBook and Windows mini-PC with Intel Atom Z8750. But, if you want to make complex levels, get ready to use modern computer with discrete GPU, compatible with OpenGL 3.3+
動画を撮ってみました。扉の開くモーションはまだ実装していないので素通りです。OpenGLでレンダリングパスから手書きしたと思うと感慨深いものがありますが、そういうのを抜きにして普通にCGとしてみるとちょっとしょぼいというかモデルの雑さが目立つというか。
#pso2
ここまでやったのにLive2DEditorが起動しなくて挫折。openGL3.3以降入らなかった…動くレウィちゃん見たかった…。
OpenGLでG-Bufferを用意して古典的なDeferredでのPBRレンダリングを実装し、物理ベースカメラの露出補正とAuto Exposureの実装、そしてシャドウマップが実装できました。
D29 of #100daysofgamedev Today I have been working on my OpenGL project and have added in lighting and materials. Here it can be seen with some random materials generated at run time. #programming #gamedevelopment #indiedev #OpenGL #cpp20 #graphics #graphicsprogramming
Neu im Chronoscope: Hamburg 1854
https://t.co/lGzfvCyjyo
/Karte cc @StabiHH #openGLAM #cartography #eCultureHH
"Day 61" by jeyko
https://t.co/yngN8HWWpn
KodeLife project file
https://t.co/BvTlOhR449
#hexler #glsl #shader #opengl #metal #directx #gpu #gamedev #livecode #shadertoy #raymarching #livecoding #creativecoding #generative #visuals #linux #rasberrypi #maker #gamedesign
@BlearGames ... source would be the opengl version because it's more powerful with it's rendering but it hasn't been optimized for this and as a result, software's more accurate to what the artists want and doesn't contain visual bugs.
openGL is cool but man does the colour palette suffer in some places (first opengl, second software)
Over the past few days, I have had some issues with Z-buffer depth testing in OpenGL. Turns out I didn't have a zNear value set in my perspective camera as 0 is classed as an error value, changing it to 0.1 works though, anyway here is the final result. #gamedevelopment
Our 2020 refresh of https://t.co/ERzdHLLltw includes a new layout, filtering by story language and links to series. Look out for new stories very soon! 📑
#OpenGLAM
わーい!!blender2.81が配信されてたからダウンロードしたら、openglのバージョン聞かれること無く起動したぜ!
今のPCが2.8使えないんじゃないかとヒヤヒヤしたよ…
#blender