We always knew we wanted a monkey in so we created Shinobo, the ninja bonobo! 🐵

The original design was a little too goofy and doesn't necessarily scream "kung fu master." Now he looks a lot more tough and exudes confidence! 🥋 👊

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Originally, Warnet was built on a warrior hornet idea.

We wanted to make it even more threatening, so we gave it a spiked helmet and rune markings and changed its name to Buzzerker. 🐝

Not a monster you want to mess with...

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🔴 NOW LIVE - FFXIV 5.4+ Patch Quests

FINISHING SHB PATCHQUESTS TODAY >:(

Link in replies!

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🔴 NOW LIVE -

LIVE LETTER 69 then maybe ShB Patchquests??

Link in replies!

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Drew this in the style of Blubbin. Abilities: Gobble, Spit, Inflate. He vacuums bullets, spits them back out in a stream. His life is pain.

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Did a little fanart :0
it's bumblebear from

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This month, I'm adding GARDENING to my

What does that mean? Well... it all starts with these fertile soil plot patches.

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Here's a behind the scenes look at the fake lighting effect from my
It's made using a soft round sprite with an additive shader. I also placed it on a higher layer in my Unity scene so it renders last.

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No new area would be complete without new art. These 4 stone sculptures will be used to fill out the DUNGEONS I'm adding to my this month.

The face is my favourite (obviously!)

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Here's the final assets for the DUNGEONS I'm adding to my this month.

There's one for each region - Jungle, Hills, Desert and Coast.

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is full of surprises and setbacks.
After adding SHORTCUTS to my it has become clear that the minimap is too busy and too messy.
I'll need to do some spring cleaning...

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No dungeons would be complete without TREASURES!

Here's 4 stone idols you can find in the dungeons I'm adding to my this month.

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The DUNGEONS I'm adding to my will allow you to FAST TRAVEL once cleared.
I made this animation so you can see what rooms you're skipping over as you whiz by.

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This month I've been adding DUNGEONS to my The first step was to create enterable scenery, like this here rock.

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I've been tweaking the island generation code to make things a little more twisted and mazelike. I really like seeing all 12 different habitat types on one map like this!

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standalone launcher/updater has been RETIRED... because the game can now be played and updated directly from the DISCORD SERVER! https://t.co/RcXCCw6gHK

I want to thank everyone who used the old launcher for being an early adopter of PQ! <3

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Quick Tip: If you want to change mounts, remember you can hold B to hop off your current monster. This takes a moment to complete though, so it's dangerous to do this in the heat of combat!

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Upgrading your Home Base with lots of collected loot now lets you gain up to 5 powerups at the start of each round. This will give you a little extra oomph while exploring!

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These new CLEANSER plants can remove ALL ailments from your explorer in one go!
You'll be fresh and ready for the next encouter - but you'll also lose any positive ailments you were carrying (like floating in a protective bubble)

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COPPRA can use VENOSTRIKE, a fast-acting, close-range bite attack. The bite inflicts the Poisoned ailment and also pushes you forwards a little - helping you close the distance.

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