Daily Tip: In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume. Free Sample PDF:
https://t.co/4q3NW3MNxj

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This is a model I sculpted, retopologized, and animated for Arrowhead about a year ago, from a design by . The textures are completely placeholder.

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Daily Tip: In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, including a Zbrush-like alternative smoothing algorithm that preserves volume.

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more wip
retopologized and textured the base, (ignore the obvious seams ill fix that)_) https://t.co/MKraoEYu0u

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I have both outfits retopologized and ready for texturing & rigging. However, I have now realized in order to make this work I need to rework a lot of the player model's foundations. All those 2020 mistakes are coming back to haunt me. Hoping to have it done tomorrow regardless.

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In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume.

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After many trials and tribulations, I finally have gotten the model retopologized, at around 20k tris! The only compromise I had to make was the frills are now going to be a texture instead of a modeled object. The textures should be next!

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My gold embroidery redesign added. Shirt/Pants/Boots sculpts have been retopologized with additional seams/sharpened details in prep for sculpting folds and further work. Hands/face still need to be retopped. Sleeve tassels very basic. Shoes redone to be closer to illustrations.

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Over the past month I’ve been working on this foot bone model. Grabbed a scan on Sketchfab and retopologized in ZBrush, have now Been working it up in Substance Painter.

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In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume in

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WOAH A SUNDAY STREAM?? more likely than you think

IM LIVE!!! ❤️💛💙

come watch me colour a VRC model I sculpted and @/skip4d retopologized!!

https://t.co/7szxlQdvVB

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i retopologized my meerkat! was doing a rig test on it to see if i could get it to stand up. its a little rough but i did it!

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Got the mid section of the armor done. Sculpted, retopologized, then added bevels in a few places.

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Today was spent working on getting my potion mesh retopologized. I got everything on it completed and even managed to do a test bake for it's maps.
I also god a huge start on the character retopo. The topology on her isn't the best but character modeling is far from my forte.

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"I wounder what's next on my todo list"-

Some more progress on Fox.
I rigged the retopologized mesh
colors are not final at all btw

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Void Bot avatar I made! 100% from scratch made in and Some hard surface modelling connected with parts of sculpted retopologized mesh.

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Small update on this- added some dented metal normal maps and retopologized a little more

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Retopologized an old head model i found in my files today, this is some cutesy face experimentation for a new project perhaps...🧐



Bald

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