In cute Retro clashes with Horror in a Rogue'ish Dungeon Crawl with concise mechanics.
Swift "Bump into Things"-Skirmish Combat and few Stats enforce a more intuitive play style.

14 32

Needed a 2nd Monster for Blind Mechanic in my so here's some Crypt Bats:
HP- and WeaponClass is rolled randomly, then game calculates an amount of 1-4 Bats to display (representing danger level). Each Bat has idle movement.

0 3

Thanks for hosting! ♥️
Needed a 2nd Monster for Blind Mechanic in my so here's some Crypt Bats:
HP- and WeaponClass is rolled randomly, then game calculates an amount of 1-4 Bats to display (representing danger level). Each Bat has idle movement.

0 4

Very early Version of when Floor Types had unique properties (e.g. Water).
But it didn't work.
That was the first major cut I made ... sure hurt scrapping all that hard work, but in hindsight streamlining was the best decision.

2 15

Got the "Notes"-Module up and running; there's not a whole lot of deep story in this being a tribute to classic and all, but now finding the odd scattered Note goes a long way towards fleshing out the setting a bit more ...

7 9

Thanks for the opportunity. 🥰
rework of german cult is shaping up nicely. Most recent addition: Boss Monsters with oversized Healthbars and randomly created names.
Also finished the track for the Main Menu.

3 12

Thanks for the opportunity. 🥰
rework of german cult is shaping up nicely. Most recent addition: Boss Monsters with oversized Healthbars and randomly created names.
Also finished the track for the Main Menu.

3 8

rework of german Cult Classic Roguelike is shaping up well. Most recent addition: Boss Monsters with oversized Healthbars and randomly created names.

3 9