Working on a PS1-style model, keeping myself to the 550-600 triangle limit of a PS1 character model c:

PS1 models often had segmented limbs for animation purposes since there's not enough definition around bends such as elbows/knees otherwise ^-^

Pretty happy with it so far!

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It's so fuckin pretty. they got the stain glass motif. Look they even segmented the shading into fractions. even on Keynra's little ears they outlined the pink highlight. This piece is so pretty they have The light on one side and the inverse is the dark duo.

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I'm never entirely pleased with my style, so here I go reworking bug anatomy again. This time to make it more realistic. Greet the soft segmented belly

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063 064 065, Abra Kadabra Alazkazam
The segmented joints of them reminded me of BJD!

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I have this monster oc with segmented parts and my main robot oc

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No he has a longer nose, not snout. And ok keep the shell non segmented. I think just changing the snout and tail would be enough.

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Thats what I mean sort of. I think it's suppose to be a very vague reference to Thrall. Or else I'm not sure what the heritage tie is. The heritage set sort have has a similar formula to thralls get up. The way the armor is segmented with its borders around the edges--

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Just so yall know, Raziel having these weird segmented fingers IS intentional. He's meant to look a bit like a mannequin.

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I had a real thing for shiny, segmented aliens back in 2018

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This will be my last call on if you haven't onboarded. I am super bullish on this project given:
1. Art is dope and comical
2. Characters/gangs are well segmented and illustrated
3. FP movement has been healthy and bottomed at the price of 0.07-0.08 already

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One of my favorite new releases in 2022 was our Kane.

Featuring a segmented taper, this fleshy probe is perfect for exploring deep into the expanses of…space. 😉

Kane also sports one of my favorite new signature colors, Splice!

(Aren’t they a charmer?) https://t.co/epD6tkKJFx

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My take is that they further developed Okagyaradosu design into Orthworm!
If you think about the beta design of Gyarados, it makes sense. They also have a pretty similar segmented body, with cream belly and those ovals on the side and they have Normal/Shiny palettes inverted! https://t.co/He1v1nizr4

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i actually love this a lot

and his spider shell is segmented as well, even if it is less flexible, because if hes using the extra limbs he wont need to BE as flexible in the first place. However, its still in the right shape that he can feasibly curl up if he needs to

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Triplotaenia mirabilis is a tapeworm found in wallabies.

It has a body that splits in two, joined at the scolex (the closest thing tapeworms have to a "head") and a bit of unsegmented tissue that just dangles between them
https://t.co/kdQL0Qefoh

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An example of my own work. My character has tons of inaccuracies compared to a real scorpion but I still keep the fundamentals of one. Large pincers, segmented body, barbed tail and multi limbs.

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Im making a segmented monster in a top down game
And im having trouble with it cuz i dont know how to properly draw them cuz they look weird once they started moving in different direction
Any advise how should i draw a segmented monster in a top down game?

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The Huaxados line. My most recent Based on festival kites as well as segmented dragon kites. The line is clearly inspired by the Gyrados line, and the idea that they would be celebrated like mythical dragons in our world.

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One of the best things about tieflings is their ability to look very weird and unique. The reason my character Rix looks the way they do is because they have gelugon parentage. Chitinous segmented horns. Pupil-less eyes. Makes clicking and chirping noises.

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