//=time() ?>
Aaaand finally got #Unity3D's ArticulationBody in place! It's better than the extremely clumsy joint setup in the past, but it still will need a bit of work to get to where I want it. ;w;
I'll reply with a .GIF-test.
#gamedev #lowpoly #b3d
#unity3D's missing EditorGUI.UnityEvent method blocked me for almost a day while I found a decent workaround but I managed, whew :)
Tic Toc Games used #Unity3D's technology of Data-Oriented Technology Stack (#DOTS) to enhance and improve the user experience. Know more about their game development and the process used for improved performance. #UnityForMobiles #IndieDev #GameDev
https://t.co/T1dQ9CWvkl
Made an ambiente shader for animating spritesheets. Idea came from #unity3d's AngryBots demo but added some features.