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thirty-twoさんのイラストまとめ


Developer ∪ Designer, pixel artist, digital archaeologist of Sierra On-Line games, retro IBM PCjr developer, baker. An Ernie in a world of Berts. (They/them)
j.holmes.codes

フォロー数:575 フォロワー数:725
# dga16

Betrayed Alliance - Room 99. Upscaled 1:1 with epx5x, 3×3 dither, modified palette.

(Reposted cause I didn't slice the last frame correctly 😬)

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QfG1: Spielburg, Corner of Market And Main. (Day/Night)

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The approach...

The purples definitely blend a little better with the gray-scale, in my opinion. Though I've always wondered, who is that one dude who is awake with their light on back there?!

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Another "notoriously dithered" one that feels a little more natural when upscaled and redithered: The Raseir Harem background.

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And another from inside the Raseir palace.

It definitely helps take some of the *zing* off the originals, but for me, in a good way.

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Still experimenting with the palette, this time with QfG2. Swapped 4h/13h (red-hues) back to EGA proper, but like I mentioned before, the cool-side of this palette looks great. Here a night scene from QfG2.

https://t.co/upGYXinZpg

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Space Quest 3: Room 153

This is a beautiful scene, and it great for tweaking some of the parameters for upscaling/re-dithering.

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The initial '88 SCI0 release of KQ4 has separate scenes for the day/night cycle. Whereas the '89 version only include a single background and use overlays/sprites to change the appearance to save space.

Palette swapping is not leveraged at all for the early-gen SCI0 games.

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Leisure Suit Larry 3.
Pic 325

I have no mouth and I must scream:

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