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The approach...
The #DGA16 purples definitely blend a little better with the gray-scale, in my opinion. Though I've always wondered, who is that one dude who is awake with their light on back there?!
Another "notoriously dithered" one that feels a little more natural when upscaled and redithered: The Raseir Harem background.
And another from inside the Raseir palace.
It definitely helps take some of the *zing* off the originals, but for me, in a good way.
Still experimenting with the #DGA16 palette, this time with QfG2. Swapped 4h/13h (red-hues) back to EGA proper, but like I mentioned before, the cool-side of this palette looks great. Here a night scene from QfG2.
https://t.co/upGYXinZpg
Space Quest 3: Room 153
This is a beautiful scene, and it great for tweaking some of the parameters for upscaling/re-dithering.
The initial '88 SCI0 release of KQ4 has separate scenes for the day/night cycle. Whereas the '89 version only include a single background and use overlays/sprites to change the appearance to save space.
Palette swapping is not leveraged at all for the early-gen SCI0 games.