thirty-twoさんのプロフィール画像

thirty-twoさんのイラストまとめ


Developer ∪ Designer, pixel artist, digital archaeologist of Sierra On-Line games, retro IBM PCjr developer, baker. An Ernie in a world of Berts. (They/them)
j.holmes.codes

フォロー数:575 フォロワー数:725

QfG2 Pic:340

All four palette variants. I'm not actually sure if Pal:4 is actually used, but does look pretty neat!

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I'm still working on adding full support for SCI01/QfG2 but here is another example of a scene using all four alternative palettes.

Shapeir:
Pal 0: Day
Pal 1: Night

Raseir:
Pal 2: Day
Pal 3: Night

It's an amazing use of EGA palette swapping and is used extensively in QfG2.

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So, next, let's look at what I think dedithering algorithm in ScummVM these days; mixing the two colors of the EGA tuple into a new color and filling that. Then upscaling the entire buffer:

left: de-dithered NN
top-right: de-dithered epx 3x
bottom-right: de-dithered xbr3

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got some spare time to work through some rendering ideas. And while this renderer is still not "feature complete", here are some experiments and examples of what I'm trying to explore

left: direct render
top-right: dithered epx 3x
bottom-right: dithered xbr3

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Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

2,369 bytes (12.8∶1)

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Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

2,002 bytes (15.2∶1)

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Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

2,975 bytes (10.2∶1)

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Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

4,718 bytes (6.4∶1)

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Full render of Room Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

6,611 bytes (4.6∶1)

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