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Developer ∪ Designer, pixel artist, digital archaeologist of Sierra On-Line games, retro IBM PCjr developer, baker. An Ernie in a world of Berts. (They/them)
j.holmes.codes

フォロー数:575 フォロワー数:725

Tangent: I finally got to the point where I could start experimenting with different "sub-pixel" texture techniques for a 5:6 scaler for Here are some examples of just a few ideas:

TL: Just Scale
TR: 1x1 Fine Dither
BL: Noise Dither
BR: Randomized Sub-Pixel Textures

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Construction of Room Sierra Christmas Card 1988: A Computer Christmas.

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Construction of Room Sierra Christmas Card 1988: A Computer Christmas.

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Construction of Room Winter Wonderland. Sierra Christmas Card 1988: A Computer Christmas.

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Construction of Room The Peepholes. The Colonel's Bequest (1989), Sierra On-Line.

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Construction of Room The Elevator Controls. The Colonel's Bequest (1989), Sierra On-Line.

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Love seeing reinterpretations/re-masterings of these scenes in a new style. The EGA dithering techniques they were using for really didn't work great for those night scenes—that palette is *unforgiving*. Compare that to Colonel's Bequest, which mostly takes place at night. https://t.co/NvRBAGYlIg

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