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thirty-twoさんのイラストまとめ


Developer ∪ Designer, pixel artist, digital archaeologist of Sierra On-Line games, retro IBM PCjr developer, baker. An Ernie in a world of Berts. (They/them)
j.holmes.codes

フォロー数:575 フォロワー数:725

Construction of Room Space Quest 3: The Pirates of Pestulon (1989) original artwork by and

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…a box that is 120px wide, but only 100px tall! When you look at it on a "real" EGA display, with the correct pixel-aspect ratio, it'll look like a square. But look at it on a modern LCD monitor, it'll look squished! For example, the same background but with no correction…

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Construction of Room Conquests of Camelot (1990) original artwork by Peter Ledger.

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Interesting! I didn't realize there was such a large difference between the released versions of KQ4. I've got v1.000.111 in my collection and it has the completely separate day and night backgrounds… I need to hunt down some other versions to check out any other differences!

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I, too, have a soft-spot for the classic EGA look! But, for me, I've been looking at the EGA renders as-is for so long, it makes me wonder what a reinterpreting the data—maybe good, maybe bad—might look like. I want to end up pairing this with more substantial re-paletteing🤞

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I agree! I should have opted out of my normal post processing workflow when generating these 😬 *my bad*. Here are some full-screen non-filtered outputs: EGA left, SubPixel right.

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More experiments in rendering with sub-pixel textures; the 1990 King's Quest EGA remake is *notorious* for some serious dithering. Here is a comparison between a scaled image and a sub-pixel rendering. Let me know what you think!

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