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Construction of Room #020. Space Quest 3: The Pirates of Pestulon (1989) original artwork by @Wilcofever and @SlashVohaul #SpaceQuest #PiratesOfPestulon #PixelArt #SCI0 #Sierra #AdventureGame #RetroGaming #DOSGaming
…a box that is 120px wide, but only 100px tall! When you look at it on a "real" EGA display, with the correct pixel-aspect ratio, it'll look like a square. But look at it on a modern LCD monitor, it'll look squished! For example, the same background but with no correction…
Construction of Room #031. Conquests of Camelot (1990) original artwork by Peter Ledger. #ConquestsOfCamelot #PixelArt #SCI0 #Sierra #AdventureGame #RetroGaming #DOSGaming
@PixelArtSierra Interesting! I didn't realize there was such a large difference between the released versions of KQ4. I've got v1.000.111 in my collection and it has the completely separate day and night backgrounds… I need to hunt down some other versions to check out any other differences!
@thedeivore @SierraOnline I, too, have a soft-spot for the classic EGA look! But, for me, I've been looking at the EGA renders as-is for so long, it makes me wonder what a reinterpreting the data—maybe good, maybe bad—might look like. I want to end up pairing this with more substantial re-paletteing🤞
@thedeivore @SierraOnline I agree! I should have opted out of my normal post processing workflow when generating these 😬 *my bad*. Here are some full-screen non-filtered outputs: EGA left, SubPixel right.
More experiments in #SCI0 rendering with sub-pixel textures; the 1990 @SierraOnline King's Quest EGA remake is *notorious* for some serious dithering. Here is a comparison between a scaled #EGA image and a sub-pixel rendering. Let me know what you think!