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After two more (exhausting) weeks of pixel-crafting and coding, I finished "The Curse of Rabenstein" for #Commodore #Plus4! This is the only of the 8-bit versions that uses HiRes artworks with a 121 colour palette, images backported from Amiga. To preorder see pinned tweet!
The crypt in Rabenstein Manor on Commodore Plus/4! For preordering "The Curse of Rabenstein" check the pinned tweet in my profile!
Another day, another "The Curse of Rabenstein" graphic transitioned to Plus/4. Just a few pics more and the version is done so that everything can be put onto the physical media. Don't forget to preorder (see pinned tweet). Plus/4 is the only of the 8-bits that uses HiRes GFX <3
Back at pixelwork for Rabenstein. Here is a little surprise for you. The Plus/4 version of Rabenstein will not use Multicolor images ported from C64, instead I'll be using the native HiRes format, which allows me to implement the whole palette with 121 colours.
Dear #DOS community! Your voices were heard! It was not planned but I ported my upcoming #adventure "The Curse of Rabenstein" to DOS! You can NOW preorder the physical big box edition which comes with feelies, many goodies and both 5.25" and 3.5" disks 💜https://t.co/c9TX9adizo
The weekend is here and so is a very special moment which I know you guys have been waiting for a long time. Today I finished the #C64 version of my upcoming graphics #adventure "The Curse of Rabenstein" and I'm so happy to share a few screens with you!
This morning I finished redrawing the Plus/4 graphics of my upcoming graphics text adventure "The Curse of Rabenstein". Merry Christmas everyone <3
This morning I've been working on the Commodore 64 graphics conversion for my upcoming adventure "The Curse of Rabenstein". Dylan, our gfx artist at @puddlesoft created the images for CPC, and its my job now to redraw them for the other platforms. Turns out amazing!