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Though it wasn’t intentional as such, I noticed they covered most of the rainbow colours, so I made this too. Stupidly, Remedy looks like she’s enjoying irritating Glimmer by paddling her bum with her hearp. Besides that, this order sort of matches their roles and personalities.
I still feel awful, barely functional, but I’ve managed to add the last of the six main songs to Sindrel Song. Clearly Hearth is a liar here, though. I’m not done yet though; there’s a lot of editing and testing left.
This is Hearth, the final character for Sindrel Song. He turned out better than I expected! He represents Abstract, and was the first to survive the winter, an ability he passes on to others who are willing. As such, he’s meant to look relatively old and wise.
I got this altered UI working quite quickly, and it maps to the keyboard much more naturally. It should hopefully play more comfortably on mobiles too, and attention should be more focused on the various elements rather than away from them like before.
This is Hammer, a male Sindrel who represents the Toughness personality trait. He sees life as a challenge to win, and his transendence of death as a victory to be proud of. His instrument is a shield played with his hammer like a gong. There are many overlapping visual motifs!