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Cleaned up and colored that one sketch from earlier, experimenting with a coloring style I'm not very happy with. Too much work and the result is meh.
Same character as yesterday. I'm trying my hand at coloring with Procreate; it's a lot of fun but I'm far from being comfortable with it yet. Trying to find a happy medium between "sketch" and "fully rendered art". :)
Character concepts for the game: meet the four member of the Bomb Club! Having characters in the game isn't relevant to the gameplay, but they'll illustrate the menus and screens pretty well! #conceptart #indiegame #IndieGameDev
Behold! I made a shader to apply that "wobbly animation" feel on any sprite... without having to actually draw the frames. Now to refrain myself from using it on everything -- that's the hard part. #gamedev #IndieGameDev
Working on my inventory system, for placing bombs. Very much inspired by card game. All visuals and animations are placeholders, obviously! 😄 #indiedev #indiegame
@TheDreadmill Yep! A simple ribbon mesh, with a shader that implements a simple texture effect and vertex displacements. :)