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There were a lot of people involved. The artist who finished the intro is different person from who had started the #sketches. Artist was changed 4 times (!) during the process due to different reasons. Love all of them! Everyone tried to push it a little further. #art #pixelart
Shish... I fucking hate such things. Decided to fast fix a tiny bug in front-ordering hittables (works for a long time)... Spent like 3 hours debugging. Good nobody sees me. They'd yell smth like "who the fuck gave him a PhD ?! He cant even place parentheses correctly!"
#gamedev
YYES! I'VE MADE IT. Now goes bragging, I've longed for this one. The Technocauldron event works completely! Gosh I'm so proud of my scenario system allowing me EASILY make any choice-consequence stuff I can imaging. This one is about found items and some early choices.
#gamedev
Okay, I needed a little coffee break but now this Technocauldron encounter is almost finished. Cauldron allows you to slightly change the dungeon’s main quest item and see what happens. Being optional this object can be missed or skipped resulting in different endings
#indiedev
Today was a quite exhausting day-long bugfix\improvements (and bugfix after imrpovemetns lol) session. I feel tired but more or less satisfied. It's like ~10 pretty ugly bugs less in this game!
That refactoring happened because I was making the Midget shooting range dialogue. Though I'm still lacking some assets for, say shooting targets and sprites for the Coach (played by a big midget for now), the event is done!
Still it needs a good balancing...
Stopped for a few minutes to beautify some code. Here is 2 great practices I've been taught once:
1. You enter the class - you make something, even a small piece of code better.
2. ToStrings() to all things! This is a ENORMOUSLY helpful debug tool with a tiniest cost possible.
Added a mechanics to bounce certain projectiles with a shield. This sends them in a direction of a shield movement. Returning pesky flasks (and sometimes stealing one which heals) feels quite satisfying.
#screenshotsaturday #pixelart #gamedev
Some #WIP on the denouement zone for the current dungeon in progress. The final talk and the main boss-fight will happen next to this gloomy machine.
May be @PixelArtSprites or @retronator will find this interesting! Please RT if so!
#pixelart #screenshotsaturday #art
#gamedev