Black Tower Basement 🇺🇦さんのプロフィール画像

Black Tower Basement 🇺🇦さんのイラストまとめ


Released Greedventory - ironic RPG with pixelart and CHALLENGE! Steam: bit.ly/3EK2s8I Discord: bit.ly/greedvd
store.steampowered.com/app/1895820/Gr…

フォロー数:752 フォロワー数:1964

There were a lot of people involved. The artist who finished the intro is different person from who had started the Artist was changed 4 times (!) during the process due to different reasons. Love all of them! Everyone tried to push it a little further.

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At that moment we didn't realize the amount of work for a fullscreen video with motion, effects and animations. And this is for good :D Just wanted to make it cool! So we've started with concepts. For me it's so cool to look the concept gets implementation.

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Shish... I fucking hate such things. Decided to fast fix a tiny bug in front-ordering hittables (works for a long time)... Spent like 3 hours debugging. Good nobody sees me. They'd yell smth like "who the fuck gave him a PhD ?! He cant even place parentheses correctly!"

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YYES! I'VE MADE IT. Now goes bragging, I've longed for this one. The Technocauldron event works completely! Gosh I'm so proud of my scenario system allowing me EASILY make any choice-consequence stuff I can imaging. This one is about found items and some early choices.

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Okay, I needed a little coffee break but now this Technocauldron encounter is almost finished. Cauldron allows you to slightly change the dungeon’s main quest item and see what happens. Being optional this object can be missed or skipped resulting in different endings

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Today was a quite exhausting day-long bugfix\improvements (and bugfix after imrpovemetns lol) session. I feel tired but more or less satisfied. It's like ~10 pretty ugly bugs less in this game!

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That refactoring happened because I was making the Midget shooting range dialogue. Though I'm still lacking some assets for, say shooting targets and sprites for the Coach (played by a big midget for now), the event is done!
Still it needs a good balancing...

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Stopped for a few minutes to beautify some code. Here is 2 great practices I've been taught once:
1. You enter the class - you make something, even a small piece of code better.
2. ToStrings() to all things! This is a ENORMOUSLY helpful debug tool with a tiniest cost possible.

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Added a mechanics to bounce certain projectiles with a shield. This sends them in a direction of a shield movement. Returning pesky flasks (and sometimes stealing one which heals) feels quite satisfying.

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Some on the denouement zone for the current dungeon in progress. The final talk and the main boss-fight will happen next to this gloomy machine.

May be or will find this interesting! Please RT if so!

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