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I found Buzzy. He's doing the lord's work now.
If my past experience has taught me anything about creating businesses names for large city games it's that Environment Artists can't be trusted with this decision making
The stretching portraits need their own callout. I can remember as a kid how creepy the slow reveal of the full portraits was, as the room stretches. It's beautifully executed. Marc Davis did the sketches while other artists throughout the years have done the in-ride paintings
Theres a unique skill in the history of games that was very brief but I've always been fascinated by: the transfer of 3D renders to sprites. So let's take a look at one of the most famous examples: Donkey Kong Country. How did Rare transfer this render to a 16 colored sprite?
Just to close this out I'll show you what textures it would take to make an early 3D game versus what what it takes to make one texture set in a game today.
Let me jump on the #MeetTheDev fad!
I'm Ryan and I'm a Senior Environment Artist at Insomniac Games
I've been lucky enough to have worked on some really cool games and franchises, like:
#SpiderManPS4
Sunset Overdrive
Ratchet and Clank
The Walking Dead
Wolf Among Us
I'm kind of spooked by how common it is to find cartoon tooth characters that have teeth
Found a new painter to fawn over. Robert Watts decaying American landscape work