Ryan Benno ⚾️ @blvdnights.bsky.socialさんのプロフィール画像

Ryan Benno ⚾️ @blvdnights.bsky.socialさんのイラストまとめ


Lead Environment Artist @ T-Minus Zero - Artist: Marvel's Spider-Man/Miles Morales, Sunset Overdrive - Ryan not Bryan - He/They - Dodger Fan - 💖💜💙🇲🇽
ryanbenno.artstation.com

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If my past experience has taught me anything about creating businesses names for large city games it's that Environment Artists can't be trusted with this decision making

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Just discovered Final Fantasy 14's photo mode right before the final boss of Shadowbringers.

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As a good example of using hidden/offscreen light sources, Gregory Crewdson is one of my favorite examples. There are obvious light sources in the scenes but he uses a ton of off screen or hidden lights to push values. A ton of subtle lights

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The stretching portraits need their own callout. I can remember as a kid how creepy the slow reveal of the full portraits was, as the room stretches. It's beautifully executed. Marc Davis did the sketches while other artists throughout the years have done the in-ride paintings

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Theres a unique skill in the history of games that was very brief but I've always been fascinated by: the transfer of 3D renders to sprites. So let's take a look at one of the most famous examples: Donkey Kong Country. How did Rare transfer this render to a 16 colored sprite?

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Won't be posting this on ArtStation but I did find my Insomniac art test! Haven't seen this thing in 5+ years and it's kiiiiiiiiiiiiiiinda okay still???

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Just to close this out I'll show you what textures it would take to make an early 3D game versus what what it takes to make one texture set in a game today.

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