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Flower X Table OTP! Loving this workflow, there is so much less fiddling with gradients to get what i want. *vibrates with intensity*
@infinity10 Its stylized for sure, no cel shading though. Takes too much normal editing to make cel look good =/. so i'm using a custom shading technique using shadow maps. Here's some really old shader tests to give you an idea.
Slowly, gently, these are how colors are added... *cough* sorry went kinda darkest dungeon for a second there.
Test driving a new color palette, still needs some work but i'm digging it so far. =3
Getting slowly better with this style. cables take so many polys though X<, 75% of the polys are the cables.
WTF? I think i broke variance shadow mapping and made it better?!?!?! wtf? why? its literally just missing the second depth value.