Pasokon Deacon | discord.gg/CaDGX9AXyC | J-PC Dazeさんのプロフィール画像

Pasokon Deacon | discord.gg/CaDGX9AXyC | J-PC Dazeさんのイラストまとめ


East Asian PC gaming/history maven. Bookmark simp. Fiction dabbler. @GeofrontTeam crew & Falcom muser. FPS mapper. Catch-up wiz. He/him. pasokon-deacon.carrd.co
twitch.tv/pasokondeacon

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Even if Kojima & Jiro Ishii et al. cite Portopia as their early influence, they were well aware of other notable J-PC ADVs at the time too. It's on us to know of & account for the unspoken influences, such as Tokyo Nanpa Street pioneering the pre-Tokimeki dating sim back in '85.

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The article rightly points out how Portopia's Famicom port codified the command menu adventure format on consoles (most Famicom owners never bought its keyboard!). But J-PC studios like Thinking Rabbit, Riverhill Soft, & System Sacom experimented beyond Portopia for years after.

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Beyond mechanics, Portopia's lack of fail states & everything about Yasu had much more impact on contemporary ADV makers. But I often see it touted as some definitive "text parser games died after this" moment when even the makers of Sokoban kept making those well into the '80s.

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First out of three places to visit: King Rolf's castle town, where you're still free to roam & shop. Inn costs 200 gold, but someone in the back alley might give you some nice loot after a story event.

For as low-budget as Heroes of Legend is, the game can look surprisingly nice

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A nearby warrior, Yelu, arrives just in time to beat back Rolf's champion, He sees potential in Albert, thinking him a prophesized knight from beyond who's come to defeat the tyrannical king.

After some R&R, Yelu's gone, & the village elder tasks Albert with catching up to him.

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You play Albert, a near-future Chinese IT tech unluckily transported to a fantasy medieval world after a work malfunction.

Ignoring how odd that is, he's now stuck atop a tower & met by a champion of the imperious King Rolf, who compels Albert to join him (bad ending!) or die.

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By the time new Gensei entries arrived on Windows-era Disc Station, Compile had started publishing the magazine in Korea via their Korean branch & KCT Media. Players on both coasts got to play Gensei Kaishingeki, the first Windows series entry, within half a year of each other.

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Gensei Kitan Disc Saga III for PC-98 started this series, known for its humorous take on Suikoden/Water Margin tropes with Compile's unique charm.

Years after its full box release, it reappeared in the Kadokawa-published PC-98 Game Revival Collection alongside other classics.

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Also, yes, this is a real game called How Many Robot 2 (HR2). You manage & program a brigade of construction bots using a variant of C, and it came with a big box & manual like other Artdink PC sims back then.

It's as nerdy, difficult, & sim-tastic as it sounds, and I love it.

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It got a DS port many years later, still only in Japanese ofc (and ported by a studio that mainly makes Wizardry-likes, which should tell you how niche/overlooked this is)

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