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@Ajo1322 A spooky time-loop horror adventure game about kids in a small suburban town. Like if you smashed Majora's Mask, Earthbound, and Stranger Things together. Currently using #AIart to create mood boards for environmental design inspiration and texturing and coloring. @nickwalton00
Box art for #Ultima XII, a new VGA DOS PC game from Lord British @RichardGarriott. a painting collaboration between Boris Vallejo, Ken Kelly, Arthur Claude Strachan, and @Denis_Loubet. Is that a new villain behind the avatar or some reincarnation of Exodus? #DiscoDiffusion
@devsanddorks People should follow me because I'm so sick of waiting for Earthbound 64 that I'm basically making my own. #NotSSGame #indiedev #Blender3d #Unity #madewithPlaymaker
Using Dyntopo in Blender to sculpt defined areas of the game world. Using a top-down bounds projection to sketch painted land textures. Experimenting with importing sculpted landforms from #SculptrVR on Quest 2. 🌕💀👻🎃🌠 #indiegamedev #NotSSGame #Blender3d #screenshotsaturday
@goldenaxebremen Modeling some open world regions in Blender for my spooky game. Did a snowy forest region & developed a quicker iterative workflow (Dyntopo, UV from view-Bound projection, texture painting). 🌕💀👻🎃🌠 #indiegamedev #madewithplaymaker #madewithunity #NotSSGame #screenshotsaturday
Top view, north half. The world loops cuz invisible walls, unclimbable mountains, & endless trenches blow. #UltimaVI and @RichardGarriott already solved this in 1990. It also makes speed run routing more crazy since there is no 'center' or 'edges.' #gamedev #screenshotsaturday