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@BadHumans It's a shame that Raymond Benson's novel was more original and interesting in MGS1, with various modifications to fit MGS4, but in MGS2 it was just a transcript of the scenario, for better or worse.
I wonder if this is because Ryan Payton left Kojima Productions?
@verdeporpora @LordEmmerich @BadHumans @CapLagRobin There is an art book called The Art of MGSV that shows Chico that was not used in the main story.
One of the rough sketches showed a figure similar to MPO's Null, which led to a rumor among Japanese fans that they tried to make Chico a Gray Fox (since MPO is not canon).
@CapLagRobin When the FOX engine was revealed at E3 2011, a boy was shown as a playable character, not Snake. Kojima also controls him in the video, but I wonder if making the boy the playable character was an experiment to make Eli the playable character.
https://t.co/ny6CSfBybR
@PolygonalPizza No problem. I remember there was a lot of talk about Liquid's piercings when the rubber strap was released in 2012, because the piercing setting was restored. It was later lost in Play Arts Kai, so maybe that's why I was mentioning it.
@LordEmmerich @BadHumans The final version could only be seen as a very MGSV expansion, but the concept art shows that it's a very digital world and unique content.
I wonder if MGO could have been better if they had spent more time on it...
https://t.co/wPUWwcsqVL
@LordEmmerich @BadHumans I wonder if the tornado was planned to be something from MGO Three. Either a weather changing element or a new mission, there is also some tornado concept art.
https://t.co/5GFGcwBQ5c