Kurokarasさんのプロフィール画像

Kurokarasさんのイラストまとめ


Illustrator, hobbyist gamedev and secret Jedi from Atlanta, GA.
artstation.com/bhakim

フォロー数:1122 フォロワー数:241

For a while I was making a fighting game based off a comic pitch I had. Pretty standard shonen stuff, guy gets powers, gets into a world of demon fights, goes through a tournament, wins but finds nothingness in victory, sends world into an apocalyptic age

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Modeling this dude, kinda based off those cool Chinese designer toys. Got a good base right here, I think I'm gonna rig him up, give some placeholder animations and textures and see if I can get character customization up in Unity. Made in of course

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After months of looking, I found a video series helping me figure out what the fuck exactly happened when going from Blender to . This is lowkey complete newbie shit, but something that isn't really explained.

https://t.co/69cBO090xu

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It's apparently so here's some of my recent stuff, I'm Haki, an illustrator, sequential artist and hobby gamedev and I'd love to stop bartending to draw full time so I'm for hire

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is today? Might as well throw my hat in there, I'm Haki, a comic artist and hobbyist game dev

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So when I export my model from Blender to Unity (and yes, do all the export things) it still doesn't wanna deform the model right and has clipping parts. I know it's an issue of how imports so anyone from the community got any ideas?

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No big contribution today, just a look at a few pilot portraits for my upcoming mobile mecha SHMUP

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I made a mech for my game based on Zone of the Enders (I call him Anubis)

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And you know, overall, I'm pretty proud of that guy. By this time I was on my 8th fresh model, but look at him. I don't think he's too shabby! I felt I was ready for the next level, so I did some research and found out about rigging, weight painting and influence

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