Jan van den Hemelさんのプロフィール画像

Jan van den Hemelさんのイラストまとめ


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In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume in

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Doing some topo studies inspired by those has been posting on Youtube. Definitely learned a lot from it. Just these 4 small pieces already took about an hour each, if not more... good times.

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Workflow tips for modeling baroque, art deco and other kinds of ornaments in

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Redistributing edge loops on curved objects using the Edge Flow add-on for

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It took me a while to figure out how to bake Displacement maps after the Blender Internal render engine was no longer around since 2.8. This video shows how to do it in Blender 2.8 and 2.9.

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Previously we looked at using Normal Map Stamps to add detail to a robot character. This video shows how to create such Normal maps, so you can make them yourself. Watch the whole robot series here: https://t.co/uYGdl4kKxE

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The Carver add-on comes with Blender by default. It contains some nice cutting tools, like the Profile Brush. This video explains how to use it to create interesting boolean arrays.

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Modeling baroque, art deco and other kinds of ornaments can be difficult, but there are some tricks that speed up the workflow in

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2024-12-20

In part two of this "robot modeling" mini series, we look at taking the base mesh and doing a rough sculpting pass on it, to further define the shapes. Tomorrow we'll look at dividing it into Face Sets. Free sample PDF: https://t.co/PI17IhQyNq

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