If I could only take one sculpting brush to a deserted island, it would be the Clay Strips brush. In this video we use it to add and remove volume to a base mesh. #blender#b3d
Seamlessly tiling normal or displacement maps are great for easily adding details to models. You can create these maps yourself by sculpting on a Plane, using the Tiling feature. #blender#b3d
Let’s make a propellor in a few easy steps. Along the way you’ll learn about transform orientations and rotation methods. And yes... I know the propellor is the wrong way around - you can solve that by hiding the axis part and selecting the other end for rotation. #b3d#blender
Raise your hand if you remember when you had to use Blender Internal Render engine for baking Displacement maps ;-) 🖐 This is the new way to do it, since Blender 2.8... #blender#b3d
Having aligned half of the Armature to the robot, we look at symmetrizing the Armature and parenting the rigid robot parts to the bones, as well as recalculating the bone roll. #blender#b3d
Let’s make a propellor in a few easy steps. Along the way you’ll learn about transform orientations and rotation methods. This is an update of an old video which was outdated because of subtle Blender changes. #blender#b3d