Jan van den Hemelさんのプロフィール画像

Jan van den Hemelさんのイラストまとめ


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If I could only take one sculpting brush to a deserted island, it would be the Clay Strips brush. In this video we use it to add and remove volume to a base mesh.

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Seamlessly tiling normal or displacement maps are great for easily adding details to models. You can create these maps yourself by sculpting on a Plane, using the Tiling feature.

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Let’s make a propellor in a few easy steps. Along the way you’ll learn about transform orientations and rotation methods. And yes... I know the propellor is the wrong way around - you can solve that by hiding the axis part and selecting the other end for rotation.

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2024-12-20

Modeling baroque, art deco and other kinds of ornaments can be difficult, but there are some tricks that speed up the workflow.

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How to add a hat🎩or other props to a character that's already rigged and animated in

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Raise your hand if you remember when you had to use Blender Internal Render engine for baking Displacement maps ;-) 🖐 This is the new way to do it, since Blender 2.8...

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Having aligned half of the Armature to the robot, we look at symmetrizing the Armature and parenting the rigid robot parts to the bones, as well as recalculating the bone roll.

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The Edge Flow add-on takes care of some difficult modeling tasks like redistributing edge loops on curved objects.

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Let’s make a propellor in a few easy steps. Along the way you’ll learn about transform orientations and rotation methods. This is an update of an old video which was outdated because of subtle Blender changes.

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