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@tha_rami Small puzzle style roguelike. It’s very early prototype. Will be all hand drawn art eventually. https://t.co/cJPDRXaFAH
Need some feedback on the gameplay of this early prototype. #Godotengine #gamdev #screenshotSaturday
https://t.co/cJPDRXaFAH
Looking for more feedback on this prototype. Any other places to post for feedback?
https://t.co/cJPDRXaFAH
I need some feedback on this. Take a look and let me know what you think. Hex based puzzle Roguelike is the best way to describe it.
https://t.co/cJPDRXaFAH
changed the base skeleton to a snake to make more sense. Added a "Rage" the player gets 4 moves, when they have 1 HP. I want to have a build up by friday so I can start doing art this weekend. #gamedev #GodotEngine
more work on this. removed the end turn button forcing the player to take 3 actions. It makes some difference with positioning now. Redoing the Archer AI now. Still thinking about how to add special moves. #Gamedev #GodotEngine
working on this prototype again. its fun now. I need to add the next enemy, and figure out player specials. #gamedev #Godotengine #Screenshotsaturday
more tweaking on this. Giving the player 2 extra action points a turn is not enough. 3 is too many. Need to figure something out.
need to do a little clean up then I can have a few people test a HTML version of this.