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Added a mushroom enemy. It moves and then blasts the area around it with spores, to damage the player. So try and keep your distance. #gamedev #screenshotsaturday #GodotEngine
Went back to a regular HP system. I also added Archers. Right now its Hoplite with action points. I am going to give shields to the regular skeletons so they take two hits a turn to kill. #GodotEngine #gamedev
Enemies in and moving around. adding a shield skeleton next. requires 2 hits to kill. one to knock the shield away, another to kill it. I have to more actions to add. and then figure out how to do ranged enemies. #gamedev #GodotEngine
got hex in and moving. Adding the enemies, and cards in tomorrow. I have an idea that is kind of a sidestep of the deck idea. should be a good test. #gamedev #GodotEngine
Game Dev Tip: you can use a standard X/Y Grid to do a hex grid. the red spaces will be hidden in my game. For the six directions you use N, S, E, W, NE, and SW. Ask me if you have any questions. #gamedev
playing with this more today. It seems pretty easy at the moment, so trying to tweak it a bit to find that difficulty sweet spot. You can only attack with one card. So I dropped the deck to only that card. Now tweaking enemies. to see if I can make it feel a little tougher.
reworking this. Got rid of the straight numbers, and I am thinking more cards that effect your position, attack, or both. Drew some placeholder card images too. #screenshotsunday #gamedev