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But I'm far from done with this area... fix notes bellow... *sigh*
#b3d #blender3d #basemesh #rigging #soon @blendermarket #notavailableyet
Adjusted her face a bit, also separated the lips so I can add a mouth, tongue, teeth and gums...
#b3d #blender3d #sculpting #rigging #soon @blendermarket
@joshuaKnauber @YanSculpts @Yudit1999 Good job, especially on the clothes, well done. :)
Now, critic hat on...
You seem to have the 'flat' problem most anatomy rookies make.
Try to get some rounder shapes to get that fleshy look.
Here are some example that I showed another artist about the 'flat' face phenomenon.
Hey, sorry for not posting yesterday, here is what I did for Day 2 yesterday evening just like Day 1 I set a 2 hour limit...
I'm recording all my sessions so I will have something to put on YT next month ;)
#b3d #blender3d #sculpt #SculptJanuary18 #Mask
#Motivation
While clearing my old files of my old drive that used to be in my laptop I found some character renders plus some old ones from my own drives, so here are four 'blast from the past' pictures...
*(see everyone starts somewhere, just keep practicing)
@nezumiblog @bkurdali @RemiGraphics ...after I got it all finished, but probably more to prevent *this* from happening instead of doing it for accuracy reasons...
@craigperko Here you can see what I mean, the model (before multires) is quite low poly, the bones you see here are to keep the shape...