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@matthewmcgrory @NathanCGDev @SumoDigitalLtd @AnimexFestival Hope has been a absolute joy! I'm super glad they're helping share creativity for the @AnimexFestival this year!
Looking forward to upcoming Game and Anim tech events- Let's make this year an awesome one!⭐
Some old Kaho pixels from late 2019.
Really enjoyed rdein's Momodora (2D Metroidvania) after long study sessions. It leaves Game Pass soon, so give it a grab before then!
#pixelart
Been busy at work, but trying to find time to doodle. Here's @Endshark's lovely OC Proxy! Your characters and lineart always inspire me to keep at it!
Nathan here! 🇬🇧 Been super busy with game design work, but seeing tags like #drawingwhileblack always makes me look over art from a while back. Hopefully I can share some more recent stuff soon!
Sayori (Doki Doki Literature Club) for a colleague during these crazy times! #DDLC
Using the office commute time for some personal TLC and art to keep up creativity. Hope everyone is staying safe and doing their best!
@BethReedLD @The_Zanderizer @VariousBreads @TheTechxorcist @danxaunders @ScottBD29 @RyanGameDev @Unreal_Dev @JasonRCross @kate_innerpage @jonnytdesigns @BIGsheep @residentveg @tomshinton @LankeyTom @MLClarky @TheGreatJamdog @Neverlandadvent @OneManHorde @zac2806 @oxygen_graffiti @TheGurneyMan @SofiaOlimpiaArt @GH_Esquire @Chunkanator_ @World_of_Wammy @RyanDJackson @CallumDevs @mb_3ds @somejah @AlexMoore2001 @TheDJBuntin @JayCummings3D @smithst0ck @Nelehasia Nice choices!
Difficult, but I think multiplayer Dreamcast titles were a big motivator for game dev. Where I couldn't get new releases, my uncle just threw tiny me an old copy of Game Maker and said "-Just make your own." "Alright! :D"
Nominating:
@coreysmyth23
@HannahCraigs
I got to meet game dev @SamuriFerret of @ChucklefishLTD which was pretty motivating- so here's some #Wargroove #pixelart to end the week!
Thanks for hanging out with us!
Grabbed this break to draw characters from ~2012; Mixxy's Alter Ego. A lot has changed over the years, so recreating old work was pretty nostalgic. #HappyNewYear everyone!
Here's a look at my previous Doom-like level design practice; Some drafts, early blockouts and how it eventually ended up. Iterations go a long way!
#Blocktober #gamedev #leveldesign #UE4