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Still image version! 😊
#Shader #Blender3d #b3d #bnpr #gamedev #indiedev https://t.co/Fg5rSqpkwp
@SivHDtweets i thought the glossy detail they made with the characters was just a texture, but instead, they used a 3D model for the gloss. they probably did it this way for numerous reasons. like to ignore the UV mapping, avoid texture pixelation, and because it's much more simple to do