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@aadil05822 Thank you Aadil! For the middle part it will be the biggest, but a simpler dirty wall with a simple division, and on the top some other frames with some art deco patterns!
Ugly cutout here of how I see the wall divided! (the vertical lines are the divisions the simple wall has)
Update: It looks much better!
But: Marmoset kept messing up. I had to restart the file several times because it would simply stop baking (mess it and not bake). Have you ever had this happening?
I want to try and make it more LP if possible but super scared it will happen again
I hate it atm
Topology is not worked on at all bc I was focusing on shapes first. I will get to that tomorrow, and I am definitely going to quickly tweak it with sculpting in Maya, for better organic shapes
Scary 1950s Teddy here 🐻
My first Bioshock was Infinite, back in 2013
Only recently I played the 1 and (currently playing) 2 and just realized something:
It's super cool that they created themed plasmid bottles in Infinite, which made it quick to see what it could/will be, also visually interesting!
Redid it and.............
I will share it all tomorrow!
Time to go choose the final project for this year: brainstorming and blockout time
Mood after having to redo the whole thing again and having to move on:
Well, I think this is it for the bake!
I tried to solve as many issues as possible and learned a lot from it, but I think this is where I say enough.
My LP is 5k tris/9.1k tris (NOT a hero prop).
On to the next scary step: PBR texturing!
#bake #propart #gameart #realistic
To finish it up, here are some #closeup images! 🔎
Keep growing 🌻🌟🌼
#highpoly #hardsurface #propart #gameart #gamedev #environmentartist #floaters #realism #maya3d
Finished this block!
Which means I have some time to show you the progress I was able to do on my personal project! I wasn't able to work a lot on it during the block, but I will continue working on it now
#environmentart #gamedev #unrealengine #zbrush #shrine #highpoly #sculpt
For my personal project, I decided to give myself more freedom and define my project goals.
I created some very simple base iterations, with some of those goals in mind
I chose the one I liked the most and will work more on it today!
#Lisboa #Portugal #3Ddiorama #GameArtist #WIP