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Been spending the past day or two on him so far, so here's a few WIPs! (Currently just a little over 8k tris) https://t.co/clxKXiTeO3
Commission for @SparkyWolfy0!
Little bit of a pose test/showcase now that he's textured and rigged!
And the final result of this!
For some reason, I wanted to do some crazy shading on him so- https://t.co/TiHvIHIf61
Mostly reflecting on it now as I've started to drop my old reliance of the Subsurf modifier in order to model the whole thing by hand instead.
And thanks to that, realizing that my modeling style never truly relied on that modifier.
It's so weird seeing my modeling style evolve over the years. Changing around my main focus at the time.
I've gone from making high-poly detailed characters only for blender art to creating raw game-ready characters.
And I honestly love it.
Little model project I've been working on since this morning. Built to be a VRchat avatar running at ~3k triangles.
(Still working on his textures at the moment)
Ported Mike over to VRChat and decided to also set him up for Vseeface while I was at it.
First test of the endo in UE4.
All the automatic bones I've set up for ease-of-posing ports over flawlessly from the looks of it, which is honestly tons better than I expected!