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I really need to update my main Mike save to include his scarf. He's supposed to wear pretty much all the time, yet I never really have him wearing it on anything I use him in.
I put way too much time into the Minecraft Bedrock Character Creator.
Starting a small project that I'll spend a few hours on each day. Modeling yet another character of my own (Possibly a Variation of Mike, but I'm still deciding) while keeping the best topology I can get on the model.
Here's some screenshots of the model from today's sessions:
SO YEAH! This is the first time I made a FNaF-Themed render in Source Filmmaker since almost exactly 2 years ago.
Since some workshop packs weren't downloaded yet, I had to rely on CS:S props when it came to foliage. Some oddly was glowing in the dark.
Here's some other angles:
Been making more and more use out of sharp edges in combination with the subsurf modifier to add creases to certain areas of a model.
Also a VERY early WIP of the next model.
@Shocksbocks @BetaEtaDelota You should see common infected zil's variations.
Though I did get @BetaEtaDelota working as a mesh replacement for the Boomer, He's very unstable. Triggering the game's secret Anti-Cheat code for modifying zombies, occasionally losing his eyes, and also causing my game to crash.
Still worth it.
Nothing will ever beat opening up one of your projects to find "Failed to find: 'Head.blend'!" and seeing this as the result.
Blender users: Be careful when using objects from different blender saves in one project