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Test #2
"Can I move the Valve rig bones without rotating them to not break unusual-shaped models?"
The answer: No
Desktop VRchat can give off way more emotion than I expected.
Thank you VRchat for having specific LookUp/LookDown shapekeys now.
It's been quite a while since I pulled out my Graphics Tablet. So here's a half-finished sketch of a (fairly simple?) character for a roleplay group I'm in.
And to finalize the last of the to-do list on Jack, his coat is now rigged. Including its own bones to help pose it for renders (and to keep the body/fur from clipping through)
So this is starting to become a bit more of an anatomy study than I expected. Turning out pretty good, though!
It's something that's been switched around quite a bit with his sunglasses while I was constantly messing with the design and style of him. It was part of him more than his glasses since it was added to him.