//=time() ?>
After so long of wanting to learn how to Hard-Surface model, I finally put some money into a series specifically for it.
Only a small handful of videos in and I'm able to create this result (left) which is many times better compared to my previous attempt (right)
All versions are packed together with the latest version of blender on steam (v2.81).
Also, Here's screenshots of each for those who want to see each before downloading (or just to see them without downloading).
I'm starting to get to work on updating mike a little bit. First thing I've done so far is something nobody will really notice on the renders, but will help make the rigging look better than just some sticks.