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I tried to implement real lighting with shadows and stuff. Much higher resolution, too :)
The definition is improving a bit!
Tried the new quantizer on one of my photos; I handpicked the 16 colors from the photo within Blender.
Instant quantum #pixelart pigeons?
#Blender3d
A quick attempt at making tileable leaves. I might want to make the leaves a bit bigger, I guess :)
#pixelart #Blender3d
Here's some more #pixelart "style" tiles, not made by hand, but instead a product of #Blender3d sculpting, modifiers and compositing.
No deliberate control over each individual pixel placement, but lots of control over the whole process, I guess :)
#indiedev
"Cellars and Wyrms", 2013.
Two screens from a #C64 roguelike dungeon crawling concept I made using the Project One editor.
#pixelart #indiedev #8bit #retrographics
Tried making the outlines and scribbles bright, played with colors a bit more. I really like the results :D
#Blender3d #NPR #Halloween #Pumpkin
"Mr. Bumpkins", 2014
Made for a pumpkin-themed PixelJoint challenge.
#pixelart #Halloween
Actual quantized render before the #petscii conversion.
#Magicavoxel #B3d #voxelart and quantum #pixelart practice.