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Heavily inspired by Tyrian level "Gyges", as well as my previous experiments with multi-eyed, tentacled creatures ("Berenice" from 2012).
First attempt at procedurally generated buildings with just a few different building blocks; quantized to 32 colors.
#Blender3d quantum #pixelart
Some more tiles, decorated using some older tiles.
I'm trying to make several brightness variations of a single tile at once, it provides a nice variety at no additional render time :)
#Blender3d work in progress mechanical... thing :)
I'm learning how to rig a model with both rigid and flexible parts, I managed to make the "socks" conform to foot movement.
Original render and the "quantum #pixelart" version to showcase my 32col material-level color quantizer.
Some more "painterly" quantum #pixelart, method derived from my previous painting experiment. Can be a nice base for actual pixelart :)
#Blender3d