GDQuestさんのプロフィール画像

GDQuestさんのイラストまとめ


Become a game developer with the Godot game engine!
Hundreds of free tutorials and open-source demos: gdquest.com
@[email protected]
gdquest.com

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New procedural tutorial!
Generate a world map from a noise-based height map.
https://t.co/JHQEyPiEvv

By

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We're looking for an *experienced* 2D *game* artist to work with us on open-source games and missions (paid work of course!).

Looking for *stylized* art, like that of , below, or similar.

Please send a *game art portfolio* (I won't reply otherwise).

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We're preparing our next project... burning Robi in purple flames with a in by

The shader makes a dynamic particles emission mask, so flame particles spawn where Robi is dissolving.

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Code a Professional 3D Character with is out in early access!
https://t.co/rKfNeMyFzZ

We made this course with the help of , , and
Get it now with free future updates! The price will go up with the next release.

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How to design a modular character for games. Rig the sprite early on, so you don't detail it too much, and realize some sprites don't animate well too late!

Robi by for our 2d Platformer, Hook: https://t.co/7WgWeVljPD

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Working on a video about creating tilesets with and its file layer, clone layer, and all its wonderful tools to reuse textures. 🙂

Recording today, out in August.

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's Robi, redesigned by with

Soon in our Free and Open Source Metroidvania demo: https://t.co/8bWqwL37l5 🙂

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I was going to do a walk cycle animation tutorial with Godot 3.1 and mesh deform: too many small bugs and limitations get in the way at the moment.
The system is a lot better, great for many anims, just not characters yet.

On the picture: onion skin doesn't work with skeleton2d

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Here's the progress on Godette's sprite from today's Krita stream. She needs some more work, but at least it's a start.
Nicholas contributed the experience and leveling system, stats curves, and XP rewards for encounters 😄
Available in https://t.co/zwRbvhgXVy (please 🌟)

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Doing some game characters with , for the Godot course. It had been a while! 😅
The vector tutorial is on the way. I've just got to find a good asset to cover in the second part.

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