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Project Goemonさんのイラストまとめ


Documenting Ganbare Goemon history. All Goemon, all the time!**On hiatus**
—Not affiliated to Konami in any way.—
日本語OKでござる。がんばれゴエモン!🍣🌊🎭
projectgoemon.wordpress.com

フォロー数:618 フォロワー数:838

After Shinsedai’s disappointing sales, maybe Konami was hoping that the game would gain a bigger audience on the booming GBA, but it seems New Age did even worse. Only very few original Konami IP could compete with their licensed games on the platform.

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New Age Shutsudo! (The New Age Moves Out!) is a remixed title of Shinsedai Shumei (The Next Generation Takes Over!), which is a good summary: a (rare) portable port of a PSX game, with the necessary changes necessary to fit the game into a GBA cartridge.

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The Goemon anime follows the same beats with the needed variations, but the difference is that Hattori-kun is at heart a comedy series with a focus on the everyday (more or less), in contrast to Goemon’s elaborate setting with an evil villain threatening Japan and the earth.

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Ninja Hattori-kun was a manga series created by Fujiko A. Fujio (Doraemon) serialized between 1964 and 1988, and later adapted to a TV drama and anime series in the 1980s—although its popularity warranted a movie adaptation in 2004 and a new anime series in 2012.

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Tengu-to is difficult to write about because game-wise and history-wise, it’s so slight. It was the 3rd Goemon game in the 1998-1999 wave, released after Dero Dero Dochu (Goemon’s Great Adventure) for the N64 and Kuru Nara Koi! for the PlayStation.

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Gaiden was a passion project for Aoyama, as he had always hoped to make a Dragon Quest-style RPG ever since he, Hashimoto, and Umezaki, bought the game and played it during the production of the first Ganbare Goemon game.

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Kazuhiro Aoyama, one of the 3 key members on the original, was given the task to make a new Goemon game. His team set themselves the challenge of developing something new for the sequel, and decided two-player simultaneous play would be the key feature.

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Gaiden 1 didn’t need a sequel, but maybe Konami wanted a game to keep up the momentum built up by SFC Yuki-Hime (Mystical Ninja). Gaiden 2, written/directed by Gaiden 1 scenarist Keita Kawaminami, used the same assets to deliver a more polished experience.

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For the PlayStation game, the task was given to KCEN, a new Konami development studio in Nagoya, which was making an disappointing run of disappointing games with Saturn ports and mediocre-to-terrible Game Boy games, inc. the oft-derided Kurofune-to no Nazo.

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Kira Kira is an explosion of Goemon stuff and concepts, and everything seems to be on the verge of getting out of control. (Which included development, apparently.) It’s a high point of the characteristic Goemon chaos with really polished artwork.

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