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Patrickさんのイラストまとめ


Hi there! I hope you have a good time! I use code, pen and paper to create whatever I like and to make you smile :)

twitch.tv/rubikow
scriptology.de

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Some more inspirations on how to use my new "mini CAD" It can generate pretty cool and unregular or

Download: https://t.co/tjAIE4QlI4

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Shrunk down by half. Removed a lot of blocks and changed setting and lighting.

I like this one way more than the last one.

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Thanks to we now know how to create save files for s Now we can create procedural generated buildings and cities. Behold the power of algorithms ^^. Here are some of the computed buildings.

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Small sample of enemies and their corresponding meshes and triangles in Terminator Future Shock. Also: They modeled whole levels (see 2nd and 3rd picture). So the poly count on every frame is quite high for a 1995 game.

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If you haven't done it by now, go and search for your copy of Max Designs 1993 hit The rumored Fallout predecessor is still immersive and fun to play. Grab your CD now! Amazon and eBay do have it in store right now!

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In case you need some handy friend. Todays for .

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Man! I'm trying to find a style for an own game and all I can come up with is this! You infected me!

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Saturday evening Wacom workout.
Inspired by

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