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Recently made Quick beginners videos for #houdini. This will show you some of the basics of Houdini.
All videos here https://t.co/Z8sPTYRogw
#procedural #tutorials
Here is a picture of the scene. The video with compression is not always looking good.
Quick update on Boolean tool in #Houdini. Scrolling the mouse controls the shape. The result here is also getting voxel in realtime so it looks smooth.
#procedural #gamedev #gameart #3dmodeling #techart #Python
Created an animation in #Houdini and export it to @Sketchfab. With Alembic files you can get your fancy effect in Sketchfab.
Effect is created by following @RohanCreates latest tutorials, they are awesome!
#procedural #ProceduralArt
https://t.co/aRFcxvtcHR
Black Friday sale on my @gumroad store! Everything is 40% off on my #houdini tutorial files.
Just use promo-code "blackfriday" at the checkout!
https://t.co/ehJllAMgsE
#Houdini blog #24
Made a Sci-fi bolt generator. This could be used for a kit bash or to get Alphas for in #SubstancePainter or #SubstanceDesigner
https://t.co/XlQmZmKi3a
#procedural #procgen #3dart #gamedev #polycount #artstation
New Tutorial 😃
https://t.co/aqW6G8k0Rx
The video will show how a @sidefx #Houdini simulation can be used in @Substance3D Designer. Really useful for creating debris or layering models. You can also find it in blog #14
#polycount #gamedev #gameart
#Houdini blog #14
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to #SubstanceDesigner
https://t.co/JAmPnc0EZn
#Procedural #procgen #gamedev #gameart #polycount #Artstation #3dart
#Houdini blog #13
More pattern generation. This time in COP's to create noises and patterns that later will be use on the arm.
https://t.co/c7Xt9v65Ms
#procedural #procgen #gamedev #gameart #polycount #ArtStationHQ #3dart