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Wanted to share one more Mage of the Maw progress shot before I move to some freelance work. Still a W.I.P. Need to add Roughness and Metalness Maps next.
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Getting Mage of the Maw into Substance Painter. I started feeling lost so I went back to an old tutorial for some help. @bluefley is very helpful
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Combining the Base Colors with the Ambient Occlusion and Curvature Maps is really fun :) Mage of the Maw is coming along.
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@kassiopeeia 3D Character Artist trying to find his place in the world. Currently working on Mage of the Maw :)
Finished my I.D. Color Map :) Mage of the Maw Texturing is underway :D (Not actual colors, just identifiers)
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Decided to go with 3 Textures Maps at 2048 Size. Ready to bake Normal Maps :D 1st is Body Elements, 2nd is Teeth and 3rd is "Flesh Suit".
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I feel like I could re-invent these Jellyfish Demons I made in college with my current skill set. Do you guys think these would be suiting evil minions for her?
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#creepy
After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!
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Working on edits for the Flesh Blade. It feel at home while working on this piece. Like I'm in my element.
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Starting her Flesh Blade. I have not made a weapon in a while but I want to go all out on this character. How does you guys feel about it so far?
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