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The scooper in this video was really interesting to make, I spent a lot of time experimenting with all the different ways it could extend downwards. I wanted to do all this while keeping the main scooping part true to the original.
Here's a few miscellaneous sets I made, the bottom of the elevator, the elevator shaft, and the hallway. These were mostly made up of previously made assets because they were only in one or two shots each. The rock texture was used in the 2D view of the elevator in sequence one.
Small update on this- added some dented metal normal maps and retopologized a little more
I was thinking, what if instead of this (left) it was this? (right)
Trying to think of ways to improve these SL models for that Ballora WIP I showed about 2 weeks ago
WIP FNAF Sister Location Ballora layout model! This is still very very very early, so let me know on how I can improve!
("nose bad" is not a valid answer)