Trinumediaさんのプロフィール画像

Trinumediaさんのイラストまとめ


I do 3D animations and help develop @bforartists, a GUI focused Blender fork.

💙 If you like what I do, share a ☕:
ko-fi.com/trinumedia
trinumedia.com

フォロー数:2917 フォロワー数:3648

Blog - So ah.. Rigging generics?

Got a few extras, but I can use Mixamo to move them cheaply - but that still means adapting source meshes, converting them, prepping them then modifying the rig ever so slightly.....

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Blog - remember these?

Did a quick update. The good thing with my pipeline is that I have a master lookdev file and everything is updated via linking and overrides. I like this power of / . So even in revert time things can polish.

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This is the future, the idea of formulating your ideas by inspiration and a sentence to bring out an image in seconds! I need tools like these in production NOW.

Prompt: "a workshop repair man by James Gilleard in oil based paint"

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Blog - Getting things painted

Have had to create automated systems to run chains of commands on hundreds of assets to kitbash the animatics and layouts. It's.. slogging but happening.

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Blog - Meet M44-7

has an affinity for a DJ piece that has marked his music - so we made a robot out of him - a PARTY robot out of him.

Right now it's mostly kitbashed, but the head is custom built. He's ready for the painterly and rigging soon!

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Event (live) - Q&A&Crtique 38

And now we're live! Come tune in on twitch or youtube, or hang out live in the discord chat:

Where:
Discord VC "Work Arena" in https://t.co/RShFAQtE39: https://t.co/ME65UJVx4O
Twitch: https://t.co/h8vwY0CANg
Youtube: https://t.co/tM46DB7buj

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Blog - What have I been up to?

A LOT. Finally Geometry Nodes is useful for game assets (merging collections, setting UV's, etc) and I have been working props, environments, song art and more. It has been fun and busy, can't wait to show and talk of this week tomorrow.

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Blog - Doing layout now!

With the tech side of things finally sorted, optimized, worked and the creative tools ready... now it's assets, layout, characters and animation! Story time! Finally..... finally finally this time yes.

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Blog - 3D Postprocessing Needs

The reason I needed the point cloud to drive particles is because I needed to run spacially coherent paint particles to drive depth of field creatively.

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Blog - Prepping assets is fun!

Especailly when you hardly need to UV, worry about topology, nor have to worry about unique materials for everything. I love this project!

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