Why485 🐀さんのプロフィール画像

Why485 🐀さんのイラストまとめ


Former modder turned amateur game developer. Lead developer of Tiny Combat Arena. Buy the game on Steam!
store.steampowered.com/app/1347550/
twitter.com/Why485

フォロー数:104 フォロワー数:10155

It's amusing that my art in comparison has regressed to the 90s with literal cubes and flat shaded polygons.

0 14

Here's the heightmap that it started from. Pretty novel technique that seems to be very well suited to the low fidelity geometry.

0 3

I don't even know where to begin making terrain that looks like this. Terrain will be by far most difficult aspect of the game to make for me.

0 19

As an exercise to make sure my workflow still works in Blender 2.8, I modeled a new missile, an AIM-9P (center).

3 19

Working out how missile effects should look.

0 12

A-10 Attack is beautiful.

7 72

Experimenting with styling for the map screen, which will be the main point of interaction between sorties. It's both the main menu and a way to plan your missions by observing the map and enemy locations.

3 21

My concern is that because they're handled by Unity's physics (and my wings that use Unity physics), it makes it a lot harder to guess the impact point for a targeting aid. With physics written completely on my own, it's easy for me to simulate a bomb path and impact point.

0 0

It's funny too, because bombs getting added was a total fluke. I didn't plan for them, they were just placeholders. Turned out that they worked well enough as just tweaked missiles that there's no harm in keeping them as is for the demo.

0 7

It makes me really appreciate when stuff like pic related happens. I forget where right now, but I recall seeing this referenced elsewhere by other groups in other works.

0 0