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@DelkoDuck Here's the heightmap that it started from. Pretty novel technique that seems to be very well suited to the low fidelity geometry.
Experimenting with styling for the map screen, which will be the main point of interaction between sorties. It's both the main menu and a way to plan your missions by observing the map and enemy locations. #gamedev #madewithunity
@ChrisNoNotThat1 My concern is that because they're handled by Unity's physics (and my wings that use Unity physics), it makes it a lot harder to guess the impact point for a targeting aid. With physics written completely on my own, it's easy for me to simulate a bomb path and impact point.
@ExecutiveOtaku @RangerKarl It makes me really appreciate when stuff like pic related happens. I forget where right now, but I recall seeing this referenced elsewhere by other groups in other works.