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Why485 🐀さんのイラストまとめ


Former modder turned amateur game developer. Lead developer of Tiny Combat Arena. Buy the game on Steam!
store.steampowered.com/app/1347550/
twitter.com/Why485

フォロー数:105 フォロワー数:10130

Added caging/uncaging behavior. When caged, the seeker is either locked forward or only moves when its told to. When uncaged, it will lock onto the first hot thing it sees and track it until it can't see it anymore.

6 19

Lots of work done on missile IR seekers, but still WIP. For many planes, the seeker is just locked forwards and requires you point the missile at the target to get lock. Advanced radars can cue the seeker onto the target, allowing for more flexibility.

1 15

I think I've narrowed the plane list down to 4 planes that absolutely NEED to be in the game, and by getting them done I would cover pretty much every major feature of the game. 2 of them, the MiG-21 and Jaguar, are already in the game.

0 28

Yeah, it became especially obvious once I tried mixing the visual markers with the radar contacts. It was weird how up close, markers get replaced with less informative radar contacts, but that's when I noticed it really looks like health bars. (Near is enemy, far is friendly)

0 0

There should be zero old impact effects left in the game now.

2 14

I never played it when it was new, but after seeing this video I became an overnight fanboy. I actually play it every now and then once I figured out how to get it running. Even today, it's still such an impressive game! https://t.co/GgDCXYrf3Y

0 1

Been messing around with the HUD and menu UI to support bougie resolutions slightly better. E.g. Ultra-wide doesn't shove everything off to the sides of the screen anymore. I think this is what ultra-wide users like? I wouldn't know.

1 6

Flying low to the water.

3 30

Sidewinder family of missiles.

1 15

First model tests of ingame Jaguar.

5 31