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Donkey Kong's Grounded headbutt has an extra burying hitbox that gives more vertical range.
Bowser Jr.'s USmash has increased range and altered angles (pictured are early multihits)
Belmonts' UpB has more vertical range on the multihits (first hit unchanged) and final hit. Y1 offset : 23.0 -> 26.0 for both (Final hit visual in replies)
It would've been nice if Zelda's DownB could summon Torch, Warp and Wrecker Phantoms (although with Zelda's possession colour scheme) alongside the regular version.
#SSBU_Marth
Here is Marth's FSmash with proper interpolation to show the actual range of the tipper.
Villager jabs are bigger and cover the z-axis better with the 180 angles.
Alongside an angle change on the first hit, Sheik's FSmash 2 has bigger hitboxes (3.5/4.0 -> 4.8/4.6)
second hit of MK's UpB is SIGNIFICANTLY bigger. (5.5u -> 7.7u)