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MK FAir uses a higher angle for the tip for grounded opponents (60 -> 70) and the hitboxes for grounded opponents now use set knockback.
Popo's pummel is bigger (4.8u -> 5.8) and moved further (6.4 -> 7.4)
Lucas got a shadow buff of his Pivot Grab blindspot without fixing the abnormally high range (0.5 -> 3.5)
The final hit of Falco NAir is ridiculous with its offsets, it's also bigger (6u -> 7u). It is also faster but keeps the FAF (19-20 -> 17-18).
Falco USmash 2 has a bigger and extended hitbox (5.0u -> 5.7u) on the first two active frames as well as staying bigger (although unextended) during the rest and higher duration (13-18 -> 13-20)
Falco DTilt is faster (10-12 -> 8-10, FAF 32 -> 30) and has a better higher angle (75 -> 85)
Diddy FAir has bigger hitboxes on its clean hit (4.0u -> 5.0u)
Final hit of Pit(too) UAir has a higher angle (68 -> 80) and higher KBG (130 -> 143). The move itself is faster (12 -> 10) so it has a lower FAF (50 -> 42) and different autocancel (1-4, 35+)