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ali eserさんのイラストまとめ


artist // working on a game project called Rytma
artstation.com/ali_eser

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also, initial concepts and vibes

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some sailboat designs for the parrunian villagers.

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parrunian villager garment designs - scholars, shepherds, sailors, luthiers, masons - but all musicians.

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designs for the main character, very wip yet. still has some design problems to be solved, most likely will have to switch to something that leaves the arms exposed all the time, otherwise the clipping will be a nightmare.

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wanted to share how i go about texturing the ruins i make in substance painter, i don't know if these are well-known tricks or not but in any case they are very helpful for me so i hope it's helpful to someone else too!

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not really with nanite, even though these are super dense (250k tris) as long as overdraw and memory is kept in check it's basically no different if it was a flat plane. overdraw is sometimes a problem here when looked from the side at a sharp angle.

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recreating the pots with plants from an earlier rytma sketch i did

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yes! my moodboard is basically dominated by sorolla, my favorite painter ever. i want to make a game feels like a sorolla painting, not there yet though - really struggling with with getting those rich hues in the shadows, kind of a tradeoff from having high light intensity?

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i realized i want to use twitter more as a sketchbook // devlog so yeah i'm working on more fauna

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